When you cast the spell, you choose seeing or hearing. Be sure not to eat or sacrifice it—a good idea is to set it to an inventory letter you are unlikely to accidentally press. The hand has 8 charges. 35,000 gp 8th-level Enchantment Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. The DM rolls d100 and consults the table. You and your group (or the target object) appear where you want to. It must succeed on a Wisdom saving throw or be charmed by you for the duration. The target must make a Constitution saving throw. Group Info; Group Name: Hand of Vecna: URL: Link: Series (1) A Wild Last Boss Appeared: Releases: 95: Group News. Hand of Vecna Heroic Artifact This blackened, charred mummified left hand with long claw-like fingers is icy cold to the touch. Relics: Dagger of denial, tome of the stilled tongue. Even Duration: Concentration, up to 1 minute. Make a ranged spell attack against the target. Components: V, S The eye looks like a bloodshot organ torn free from the socket. The Hand was a desiccated, mummified left hand. [1], The Hand of Vecna and the Eye of Vecna were the only remnants of the powerful lich Vecna, after he was betrayed and killed by his lieutenant Kas. Some say that Vecna’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. 3rd-level Transmutation A black beam of enervating energy springs from your finger toward a creature within range. Vecna is an evil deity in the D&D universe, and is considered the quintessential and ultimate "bad guy". Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: Using the eye’s X-ray vision never causes you to suffer exhaustion. Using the artifact to cast any spells caused it to demand its wearer to commit an evil act shortly thereafter, in a manner similar to the suggestion spell. So I recently gave one of my PC's the hand of Vecna from the DMG. 5th Edition. 7th-level Conjuration A new milestone has been passed, and they have given us the preview for Eye and Hand of Vecna, and Dragon Orb. Though not exactly relics, the artifacts known as the Eye … Components: V, S At the end of each of its turns, it can make another Wisdom saving throw. You and your group (or the target object) wind up in a different area that’s visually or thematically similar to the target area. The eye looks like a bloodshot organ torn free from the socket. If the condition isn’t met before the spell expires, the activity isn’t performed. The target falls unconscious. Familiarity. On each of your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite. Vecna is considered the most powerful and the most evil lich in history. Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. The fictional character Vecna has been named as one of the greatest villains in the Dungeons & Dragons roleplaying game. Duration: 1 minute. The artifact then magically grafted itself onto its wearer and became a functioning limb. Components: V, S The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. This property can’t be used again until 30 days have passed. "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar." Beyond death, he became the greatest of all liches. Properties of the Hand. Your alignment changes to neutral evil, and you gain the following benefits: 7th-level Necromancy The hand is a mummified and shriveled left extremity. “Very familiar” is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. You experience premonitions of danger and, unless you are incapacitated, can’t be surprised. Casting Time: 1 action At Higher Levels. Range: 60 feet Detail version: I'm trying to build a boss-level villain for a long-term game and came up with the concept of a king that has procured the Hand of Vecna and is now hunting for the Eye of Vecna. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Components: V, S, M (a lodestone and a pinch of dust) You can use an action to see as if you were wearing a. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. Duration: Instantaneous. Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to Everything; 2018 Mordenkainen's Tome of Foes; Guildmasters' Guide to Ravnica A magic item is unaffected by this spell. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Complete list of all D&D spells, rulebooks, feats, classes and more! He began to fear death and take steps to prevent his end from ever coming about. Duration: Instantaneous. 4th Edition Statistics[4] Vecna was, in his time, one of the mightiest of all wizards. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: finger of death (5 charges), sleep (1 charge), slow (2 charges), or teleport (3 charges). The next things to be unlocked are as follows : $45,000—Fire arms, explosives, and alien technology; $50,000—Table of Contents; The Dungeon Masters Guide can be preordered right now, for the release date of December 9th. Take your favorite fandoms with you and never miss a beat. Type A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Artifact Any melee spell attack you make with the hand, and any melee weapon attack made with a weapon held by it, deals an extra 2d8 cold damage on a hit. It is canonical that Vecna was once a mere man, and eventually became the most powerful wizard in "all times and spaces". The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. 2nd Edition Statistics[3] The hand has 8 charges. “False destination” is a place that doesn’t exist. If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the Hand of Vecna. The Eye of Vecna and the Hand of Vecna might be found together or separately. At Higher Levels. To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. He rose to godhood, becoming the god of secrets. Components: V, S Where are described (just cited or … (A mistake, I already know, but he used identify on it.) If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. 2nd-level Enchantment The destination you choose must be known to you, and it must be on the same plane of existence as you. Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Arkhan in possession of the Hand of Vecna. Removing the Hand of Vecnainvariably killed its wearer. Allies are nightmares, erinyes devils, and noble salamanders. It is one of the most powerful Artifacts in SLASH'EM.Although it is guarded by an army of L, Z, V and Vecna himself, most adventurers go through the trouble of killing them to aquire it. While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. This serpent is said to be one of the Ancient Bretheren, a group of powerful pre-deity beings that include such movers as Ahriman, Jazirian and the Lady of Pain. Menu. Casting Time: 1 action The Eye ofVecna and the Hand of Vecna each have the following random properties: Properties of the Eye. Vecna's left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. 1st-level Enchantment The Hand of Vecna is effectively a +2 frost spiked gauntlet. G. gyor Legend. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble. Range: 60 feet Duration: Concentration, up to 1 minute. Removing the Hand of Vecna invariably killed its wearer. Hand of Vecna. If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. New inductees into Vecna's cult are carefully groomed and often believe they are joining an obscure sect of some knowledge god, and are only told the truth when they show their willingness to do anything in pursuit of knowledge and power.Vecna's clerics amass knowledge and secrets by any means necessary. Using the Ritual of Seeding that was once responsible for bringing the Raven Queen into the pantheon, [it] brought him as well, as the sole god on this side of the Divine Gate, a… Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. You alter time around up to six creatures of your choice in a 40-foot cube within range. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake. Hand of Vecna Value The eye grafts itself to your head and remains there until you die. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. The death-priest conducted numerous experiments in Arkhan's Tower in Avernus in an attempt to control the Hand of Vecna wielded by Arkhan. Reactions: Warren Ellis, RSIxidor, Paul Farquhar and 3 others. Sep 12, 2019 #5 Is the name Exandria actually mentioned? The target can act normally on its turn if you choose no creature or if none are within its reach. You send negative energy coursing through a creature that you can see within range, causing it searing pain. Announcement (11-29-18) A Wild Last Illustration Appeared! You can use an action to cast wish. The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons. They work to corr… Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Table of Contents | Creating a Multiverse | Creating NPC Characters | Villainous Class Options | Traps | Downtime Activities | Magic Item Tables | Deck of Many Things | Magic Items A-Z | Figurine of Wonderous Power | Magic Rings | Eye and Hand of Vecna / Orb of Dragonkind | Poisons | Fire Arms, Explosives, and Alien Technology | Races and Subraces | Random Dungeons | Monster … Orcus, the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a lich. So formidable and hideous was his temper that his subjects feared to speak his name. You and your group (or the target object) appear a random distance away from the destination in a random direction. Duration: Concentration, up to 8 hours. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you are heading for your home laboratory, for example, you might wind up in another wizard’s laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st. When attached as the hand of an already-powerful spellcaster, the Hand of Vecna serves mostly as a small buff to their available spell slots. He was interested in obtaining artifacts and creatures that might help with his experiments, such as an orb of dragonkind or a unicorn. Second, he gave Keyleth the inspiration she would need to later succeed against Feeblemind, and third, used a Counterspell against Vecna’s 6th level first attempt to Dispel him, making Vecna burn a 5th level spell … Casting Time: 1 action 6th-level Necromancy For all his power, Vecna couldn’t escape his own mortality. However, Vecna may have outdone himself in placing his ambition into the blade, for it began to sublely place thoughts of betrayal and rebellion into Kas' mind while masking Kas' thoughts to Vecna… 2nd-level Enchantment For the spell’s duration, your eyes become an inky void imbued with dread power. They are spies, blackmailers and corrupters, using the knowledge they gain to hold power over others. You can use the chosen sense through the sensor as if you were in its space. Given that for many characters it will be the only possible source of the latter two properties, it is extremely desirable simply to have in one's inventory. Range: 10 feet Herald and Allies: Vecna uses a lich 15th-level wizard as his herald—but rarely for anything truly important. Originally from the World of Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. The Hand of Vecna and the Eye of Vecna are powerful artifacts left behind by the god Vecna and the only remnants from his physical body before ascending to godhood..