Saved roll = to 4d6+1÷2 points of damage. Each wand holds a spell of a certain level, determined when the wand is created. I was able to choose this at 4th lvl. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. Burst of Adrenaline: transmutation 1st Level: Burning hands, color spray, grease, mage armor, and magic missile, plus one spell of your school if you’re a specialist wizard. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Burning Hands Trap CR 2. . Effect spell effect ( burning hands, 2d4 fire damage, DC 11 Reflex save for half damage); multiple targets (all targets in a 15-ft. cone) And when a victim saves w/Dex., that creature recieves half damage. Flammable materials burn if the flames touch them. Pathfinder: Kingmaker – Hand of the Technic League Walkthrough. Burning Hands A cone of searing flame shoots from your fingertips. Burning Hands: evocation: 1d4/level fire damage (max 5d4). A cone of searing flame shoots from your fingertips. Those hit also need to do a reflex save; if they succeed, they take half the damage. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Burning Hands Great for early swarms hard to pull off Snowball Good damage and bonus save vs staggered 1 round better damage than magic missile but have to hit target Magic Missile Cant Miss Solid Damage Enlarge Person Good for front line Shield Good for anybody and immunity to magic missile Effect [edit | edit source] Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). ... Latest Pathfinder products in the Open Gaming Store. DESCRIPTION Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. I found out that can be done. Does this include creatures? Burning Hands. Saving Throw Reflex half; Spell Resistance yes. Burning Hands Transmutation Level: Fire 1, Sor/Wiz 1 Components: V, S Casting time: 1 action Range: 10 ft. Area: Semicircular burst of flames 10 ft. long, centered on the character's hands Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes Burrow: transmutation: Target gains a burrow speed of 15. It is the only area of effect (AOE) spell you get at level 1, shooting an arc of flames from your hands onto opponents, hitting everyone with 1d4 fire damage. Assuming that you have nothing boosting your burning hands caster level, the spell does 2.5 damage per level. Burst Bonds: evocation: 1d6 damage/level (max 5d6) to restraints. A character can extinguish burning items as a full-round action. Duration instantaneous. Type magic; Perception DC 26; Disable Device DC 26. 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