Dograzor, a friend of mine from the days of The Black Rabbits, and now one of the diplomats for RAZOR Alliance, sent me the below EvE mail; Jump Freighters are being prevented of going through gates by focused points of Heavy Interdictor Cruisers. Options View as: ... All characters, items, pictures and ISK in Eve Online are the sole property of CCP Games, CCP hf., and/or White Wolf. Jump Fatigue accumulates with every jump after the jump activation cooldown has been calculated. Jump freighters are the latest generation of freighter. https://eve.fandom.com/wiki/Category:Jump_Freighters?oldid=7825. This is the freighter of choice for pilots that already have a lot of money and want to maximize cargo at the expense of fuel cost. Rhea (Caldari Jump Freighter) Caldari Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to agility per level Jump Freighters Skill Bonus: 10% bonus to shield, armor and hull hitpoints and 10% reduction in jump fuel need per level Though being hunted in a JF is rare since they’re so safe, so that part isn’t as big of a deal. This will open up a new contract, with all the same details automatically filled in. Make sure you’re in fleet with your cyno(s), undock the first cyno, move it into position, undock the JF, wait for the session change timer, light the cyno, right click capacitor, jump to the cyno, wait out the session change timer, dock. You want to find something that you can import and then turn around and sell it rather quickly. The amount you make also depends on how much you’re investing, what you’re doing, and how active you are, but ~6 billion per month is readily attainable for active pilots. Jump Freighters are T2 freighters. Jump Fuel Conservation 4 – Not technically required, but reduces fuel consumption by 10%, so absolutely get it to 4. Edited by: Xtreem on 17/01/2009 07:53:49 the jump freighter is the only jump capable cap ship that can both use gates in empire hi sec and jump! Everything you ever wanted to know about Jump Freighters And probably more than you wanted to know. It’s a bad idea. There’s a few different modules you’ll want to have with you at all times: Cargo Expanders – A no brainer. You need to get a certain amount of speed before the webs will work, since you need to be going fast enough to warp with your reduced maximum speed after the webs. The new forums are live. If you can jump straight from lowsec into 0.7+, that’s great. Easy peasy, you’ll never die to this as long as you don’t panic. The first is obviously a healthy margin between the buy and sell values. One trick to save some time is to use the “Copy Contract” function. Stairway to Heaven – an EVE Economy Saga; 24.12.2013 The Konrakas Chronicle; Ships. You should fit these whenever you’re warping gate-to-gate and carrying cargo that you can fit within the smaller cargo space, the more tanky you are the more difficult it will be to gank you. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. If they point you, then spam jump and hope that they let their point drop for a second and you can get out. Repeat for every midpoint. Which is better money, courier contracts, or market seeding? Like all jump freighters, the Rhea is capable of teleporting to other solar systems within range, provided there is a … Options View as: ... All characters, items, pictures and ISK in Eve Online are the sole property of CCP Games, CCP hf., and/or White Wolf. Most people are probably familiar with Jump Fatigue by now, but I’ll go over the basics. They are based upon their tech one counterparts but with significant enhancements. The advantage of jumping to stations is the ability to recharge cap quickly. If you’re looking at something and it’s already seeded at under Jita value, you likely can’t make much money on it, if any. If the margins are solid and the volume is there, but there’s already a ton of it on the market, then importing will require you to compete with more people, meaning the prices will likely fall between when you buy it and when you eventually sell the last unit. Jump Freighters. While Jump Fatigue will not prevent another jump, it will remain active much longer than the jump activation cooldown and will build up exponentially with each further jump, thus further increasing the length of subsequent jump activations cooldowns. Avoid any contracts to kickout stations if possible. ... in what way if any can for example can a jump freighter be used? Nomads are still great if you often use a BR/DST however, since both of those benefit from nomads more. Cynosural Fields are the beacons that jump drives lock on to to jump from system to system. Rhea – The rhea has the largest cargohold of the JFs. Bulkheads – Pretty much the polar opposite of cargo expanders. Come to us long before work begins so that it’s not CONSTANTLY too late to affect useful change. They haul less than a freighter (~1mil m3 max for freighters, ~350k m3 max for jump freighters), but they trade this reduced cargo capacity for … My ultimate goal is to get this character to be able to use Jump Freighters, eventually. With your slow speed, it can take several minutes for you to reach the docking range at sub-warp velocities, at which time you are extremely vulnerable to attack. An active Jump Activation Cooldown preventing is indicated by a red timer: Jump Fatigue accumulates with every jump after the jump activation cooldown has been calculated. It’s just great for speeding up trips. Cyno alts are a fast train, you literally only need Cynosural Field Theory 4, and then they can use corvette cynos. Anshar (with Gallente Freighter IV and Jump Drive Calibration I) Ark (with Amarr Freighter IV and Jump Drive Calibration I) Nomad (with Minmatar Freighter IV and Jump Drive Calibration I) Rhea (with Caldari Freighter IV and Jump Drive Calibration I) Most visited articles Skills. Don’t end up losing it because you couldn’t be bothered to get an e-cyno in position. Are you dreaming about becoming a Jump Freighter pilot? It’s particularly great for your highsec exit because you can pretty much ignore Tiky Mikk-style ganks, which I’ll go over below. Don’t bother with faction inertial stabs, inertial stabs don’t get used nearly as often as the rest, and the increase from faction isn’t really that important for JFs. Don’t leave any empty space if you can avoid it, the more you haul the more you make. The ark’s only unique quality is that since it has such a particularly large amount of armor HP, it can actually have the same/better HP with adaptive plates and Slave implants than it can with Bulkheads, making it safer to haul larger volumes of cargo back into highsec. View all items in Jump Freighters. pin. It all depends on what you use the JF for though. You can use the below calculator to calculate exactly how much fatigue you’ll build up, as well as play with wait periods to figure out how to make your trips most efficient. This requires fuel, and has a limit measured in light years. They are now the only ships that may act as the beacon target for jump freighters … However the jump freighters recharge fast enough that it mostly likely is quicker to jump from pos to pos. Once you get to your highsec exit, Undock, align to gate, warp to gate, gate to trade hub, dock up. With a JF, you should be lighting your e-cyno and jumping out at the first sign of trouble. Also remember your JF is big, so account for the size of your JF as well when figuring out how far from the station you have to be to avoid bumping. Купить корабль очень просто, достаточно прибыть на станцию Jita 4-4 и получить через трейд или контракт (уточните в коментарии способ доставки). That’ll save you a lot of copy-pasting. Contents[show] Overview Assault Ships Battlecruisers Battleships Black Ops Capital Industrial Ships Carriers Command Ships Covert Ops Cruisers Destroyers Dreadnoughts Electronic Attack Ships Exhumers Freighters Frigates Heavy Assault Ships Heavy Interdictors Industrial Ships Interceptors Interdictors Jump Freighters Logistics Marauders Mining Barges Recon Ships Rookie Ships … The obvious goal is to buy low and sell high. Thunderchild, Stormbringer and Skybreaker. Then the percentage of collateral rewards you for the additional risk of carrying higher value goods. Get this to at least 4, 5 eventually, but after racial freighter 5. If you don’t have an e-cyno, you’re just a tankier slightly faster freighter, and freighters are easily gankable. Jump freighters are the latest generation of freighter. The Jump Freighters skill allows a pilot to fly advanced Jump Freighters ... Community Central; Start a Wiki; Search Sign In Don't have an account? A jump freighter has a 10 light year range at max skills, making it able to jump across entire regions in a single jump. This is where after you undock from a station at a midpoint or highsec exit, enemies undock a bunch of dreads behind you, immediately siege them, then as you bump outside of docking range, they blap you. 4. When you have over 100k hp, a 5% increase is a lot. There’s 2 options when you bump. the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. Hi there, With Trinity we introduced "Jump Freighters", ships designed to be the ultimate low security and 0.0 transport ships. Jump Drive Calibration 5 – Technically only level 1 is required, but this increases your jump range by 2LY per level, so this should absolutely be the first skill you get to 5. However, don’t fit these unless you need them for what you’re hauling, and only fit as many as you need. Jump Drive Economizers – These are big modules at 3500 m3 apiece, but worth it. $77.67 Here you can choose a product. Buy + Add to cart; Anshar. It’s probably not often that the same player has not one but two of zKillboard’s six most valuable kills for a given week – solo.. If they drop point on you even for a second, you cyno out and are safe. The main change however, is a large portion of the cargo bay has been taken over by a capital class jump drive, the same type used in carriers, dreadnoughts, motherships and titans. The Upwell Consortium has introduced a number of structures for Capsuleers, often referred to as "Citadels".While all Upwell structures ultimately handle identically when it comes to set up, management and vulnerability, the differrent structure types focus on specific tasks by providing bonuses to aid their effectiveness.. They bloom your signature radius, but you’re a capital ship, so you’re already huge. The only contract scam that works on JFs is contracts to undeliverable locations. These are also low training multiplier skills, so train them to 5 because they’re short. Beware of any public contracts to sov-null stations or citadels. Jump Drive Economizers come in three types, ranging from 20mil to 300mil apeice. If you have to go a few jumps through 0.5, that’s not great. If you use bulkheads a lot, these would be a useful investment, but not as much as expanders. Add new page. There’s a very small number of reasons someone might do this, and most of them include poses, but if you aren’t absolutely sure you know what you’re doing, you should think twice. With jump op 5 it is something like 71% of cap to jump. Between the cost of skillbooks, the JF hull, fits, and fuel, you should expect to spend 9-10bil. Now, I'm a proponent of ganking and other criminal activity in EVE, but I will still let you know how risky it is to do this without proper strategies. You can’t complete the contract, so you’re forced to fail it, and it turns out that the collateral was massively over-inflated so you lose a ton of money. If any supers cyno in, immediately dock up. A jump freighter is a 7-8bil hull with no defenses and an incredibly slow align/warp, it’s pretty much the most expensive free kill you can put on field short of jump-instead-of-bridging a bridge-fit titan. Some people get a JF without any cyno alts. Built from capital components. Please note that all JF Pilots are expected to have their own jump freighter, at least one cyno and at least 1 billion ISK in collateral. The initial idea was to make them like the n Only Jump Freighters and Black Ops can use both jump drives and regular gates. These ships still retain the ability to use normal stargates, and can be constructed in high security space. Then this post may be for you, in it we take a look at each of the Jump Freighters (Anshar, Ark, Nomad and Rhea) and see how they are effected by the different modules they can be fitted with. Because of this, running a JF basically requires having multiple accounts. I'm going to breeze over the invention process because we have covered it in depth with other guides, but it is still the most difficult step of constructing a jump freighter, especially due to the financial risk involved. I see Jump Freighters on the Jita market, so assume they can use gates as well as their inbuild jump drives. Contracts with collateral significantly under the value of the goods, or missing altogether isn’t really a problem for you, but it’s a significant risk for the contractor, and if you charge a percentage on collateral, they’re paying you less than they should. So I caved and signed up an alt account for myself, with the goal of making a market/trading/hauling character. JF Rates are usually calculated in isk/m3 plus a percentage of collateral. Make sure to look at the killboard, see how many JFs have been killed there, see what groups are active in the area, and try to avoid using the default systems when you put in your route to dotlan, because that’s where people will assume you’ll jump next. If they successfully hold point on you non-stop, then you’re dead. Are you dreaming about becoming a Jump Freighter pilot? D&D Beyond Doing a run from Jita to GME and jumping on cooldown incurs about 1hour of fatigue. Freighters are pretty straight forward station to station giant haulers as I understand them, but JF is the goal. 0b How much does it cost/How long does it take to train/How much can you make? I am getting close to getting my Fenrir(not sure if its a good choice but I want to stick to racial ships). Jump Freighters. What he does is he sits cynos in popular JF highsec exit systems, and then drops his super on unsuspecting JFs when they undock to warp to highsec. What modules are those? Every jump freighter, like every freighter, has a particular specialty. Jump freighting you can do a quick run in ~20min, then walk away from the computer for the rest of the hour. Because of the difficulty of holding point while being concorded constantly in high-highsec, JFs aren’t targeted nearly as frequently as normal freighters. Once you accept a contract (or contracts), right click the package(s) and Create a contract on them. This is Tiky Mikk. Contracts to kickout stations are dangerous as well. They require the field generator itself which is a highslot module, and they require Liquid Ozone as fuel. They are faster and more agile, with a larger capacitor. When you get to the delivery station/citadel, you realize you don’t have docking rights. The main change however, is a large portion of the cargo bay has been taken over by a capital class jump drive, the … Nomads aren’t bad, but for freighters/JFs the align is less important than the warp speed, making ascendancies much faster. Without further ado, let’s get into it. In this case it’s the value you’d buy it for (even if this is the sell value) in the station you’re buying it, and the sell value you can get in the destination system. We do not sell their intellectual property but merely the time we spent acquiring the ISK and/or item(s), then getting them to you. This is particularly problematic when it comes to webbing off of a station undock for example, where rather than decloaking at 0.0m/s you’re decelerating and aligning to a gate, which can cause problems with webbing. A red/orange Cooldown timer, which prevents you from jumping again until it’s gone, and a blue Fatigue timer, which magnifies the cooldown timer on your next jump. Jump freighters are slightly reduced in range, but the max range we want is achieved by the JDC change without needing further adjustments to the ships themselves. In my opinion, the best way to make money in eve is to find something you enjoy and then maximize it, because enjoying it will give you the energy to do it enough to actually make solid money from it. 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